At Empoli Games 2022, we wanted to test the upcoming rules for the zombie scenarios of UMS: Modern Age, the game for "normal" modern encounters, but this "undead nation" army list adds the "nation" game mode with the walkers controlled by an evil mastermind, and the solio mode with the zombies wandering around the table doing what they do best: looking for brrrrains.
Scenario: the world is gone (pandemic, fungus, radiation,
whatever...) and the zombies roam the planet. In solitary a base in an
unspecified area on the Russian-Ukrainian border, a secret group of
scientists defended only by reservist platoon has tested an effective
antidote that keeps the fresh dead... dead, we don't want them back to
life (life ... so to speak). The communication of the positive outcome
of the tests was intercepted (perhaps a tip by one of the scientists?)
also by the NATO intelligence who decides to send a couple of teams of
seals (infiltrated by land into civilian SUVs in order not to attract
attention) to precede/contrast the spetnaz of the Alpha group (embarked
on a btr80) in the withdrawal of the formula and if possible one or more
scientists.
The Spetnazs win if they enter the base and take one or
more scientists away from their entry point, the Seals once they have
recovered one/more scientists can call the black-hawk who will land
nearby. The interest of the SEALs is to make as little noise as possible
so as not to attract anyone's attention, the Russians must basically
try not to aggregate too much walkers in one point, but they have more
weapon power and an APC at their disposal to clear the way.
The scenario, very asymmetrical, played mainly to test the undead variant, so we took the liberty not to aggravate things with heavy vehicles that are there only as scenic elements, the helicopter... is not there, it should arrive only in mid/late scenario to extract the Seals ... but it was too cool to leave it in the box and we deployed it from the start even if it's not there for game purposes.
All the miniatures/vehicles you see already are included in the rules written for skirmish actions at platton level, links and other useful info are at the bottom of the page.
Outcome: we have not finished the scenario till the end (about 3/4) unfortunately at the conventions the stands are a distraction as so to greet friends and see the other tables, just like the zombie we wander for new miniatures and stuff... so we will never know if the world can return to normal (?), but we think the rules also work well by inserting the zombies as III force in play and using it as an NPC making the zombies act towards the living in LOS and/or towards the noise, spawn points with randomize rules is a nice addition. Un/fortunately, no hordes came out so we cannot test it but sure it's a nasty thing.
Note: we won an unexpected "special prize" from the organization of the event, thank you.
The rules and other infos
UMS: Modern Age Facebook group
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